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From StrategyWiki, the video game walkthrough and strategy guide wiki. Nov 22, 2007 With the release of Kingdom Hearts II, I've decided to create a Game Guide for Kingdom Hearts. Version A1 X02 (Updated 3:54 PM ) - Updated Walkthrough. Game Guide has been completed up to and including the Pegasus Cup. Updated Trinity Section. Completed the Trinity Section up to and including Monstro.
After the cutscene, you gain control of Sora, our main character. You're asked to pick between a sword, shield, and a staff. After choosing one, you have to sacrifice another.
Although it's the first choice in the game, it's crucial because it determines your starting statistics and which abilities will be learned first during leveling up. Here are the stats you'll receive with each combination:ChooseSacrificeStrengthDefenseAPMPMax Item SlotsSwordShield61327SwordStaff62127ShieldSword44328ShieldStaff54128StaffSword33336StaffShield51336If you want advice on what to choose regarding abilities, that's completely your own personal decision. No matter what, you'll always have the same abilities by the time you reach level 100. As for stats, the choice should be between choosing the shield and staff. If you choose the shield, you will have 2 more item slots by level 100, whereas with the staff, you will have 2 extra MP. (The sword gives you more strength, but that's not necessarily important as you can easily get a Strength boost item and get maximum strength either way).
However, of course, the ultimate choice is up to you.Once you've made your decision, you'll be transported to another platform. It's time for your first real battle with a Heartless. The Heartless are ruthless. Go for the hand. If you go for the feet it will try to slap you and then the hand gets stuck giving you a little bit of time.Second Platform.
You'll encounter a few now. They're the weakest enemies in the game because of their low-damaging and slow attacks. The annoying thing about them is when they meld into the ground.
They will become a literal shadow, and they cannot be hit while in this form. Wait until they come back up from the ground (They'll most likely come up behind you).Third Platform You shouldn't have too much trouble here. Once they're done for, you'll go to yet another platform.Here you must examine a door, and then a chest will form behind you. Open the chest. A wooden crate will appear. Pick up and throw it to get a Potion.
After doing the same with the barrel, the door will open and you'll be transported to an island tree house with 3 children you may recognize.Each child will ask you one question. You'll choose one of three answers for each one. Selphie's Question: What's most important to you?.
Being number one. Friendship. My prize possessions.This is very critical to your pace of leveling up depending on which answers you choose. Here are the paces according to answer choices:. Answers will give you a fast pace, a speedy start, but it slows down after awhile. Answers will keep your pace normal throughout the game.
This is the most balanced option. Answers will make your leveling up process start slow, then speeds up later on.Here are all of the possible combinations of the paces:Fast paceNormal paceSlow pace1 1 11 2 31 3 31 1 21 3 22 1 31 1 32 1 22 3 31 2 12 2 13 1 32 1 12 2 23 2 33 1 12 2 33 3 12 3 13 3 22 3 23 3 33 1 23 2 13 2 2Like the abilities choice, the leveling pace is completely up to you. The voice will let you know when you'll start. If it says you'll start at dawn, you'll be in a fast pace to start until later on in the game. If it tells you you'll start at midday, you go to normal pace throughout. If you'll start at the dead of night, you'll be in slow pace early on, until it speeds up later in the game. Regardless, it's completely your decision.
Whether you are a beginner, advanced, or just looking for a challenge, it's still your choice. You can accept it, or make new answers to change your pace. Accept if you want to move on, but remember you won't be able to change it afterwards, so choose your answers carefully.Fourth Platform.
HP: 240. Attack: 2. Defense: 2. MP Recovery: 0. EXP: 18The Darkside will start off the fight by slamming its arm through the floor, piercing it. Move out of the way to dodge. This attack will give you a chance to release combo on its arm, thus damaging it.
However, several Shadows will arise trying to give you a hard time. Just attack the Darkside's arm until it starts rising after about 10 seconds. If you're reckless, you'll want to try running up its arm as it does that, you'll end up seeing its head is one of its weak points, so attack it. You will receive two tech points every strike the head.You won't have to wait for another attack to attack it more. Defeat the Shadows if you need to.
When it's standing straight, the hands are out of reach. Be careful not to fall off. When its chest starts to glow, immediately move between its legs. If you attack the legs it will lean down and try to hit you.
Sometimes, if you hit it back right, you can freeze it causing it's hand to get stuck. ATTACK THE HAND!!! The Darkside will shoot couples of dark balls out of the glow. You can hit the dark balls back to the Darkside. The Darkside will repeat its attack pattern, so it should be easy to follow. Use a Potion if you want, but it won't matter if you win or lose the fight.
Either outcome will move on with the game, so if you want to save your Potion, save it for later on.After defeating it, or being defeated by it, you'll be transported to your home. Congratulations, you have just completed the tutorial of the game.
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From StrategyWiki, the video game walkthrough and strategy guide wiki
Kingdom Hearts | Table of Contents | Walkthrough
Table of Contents
Sidequests
You've arrived just in time for the tournament. Unfortunately, you're not invited, so you will need to do some work before Phil will allow you to enter. Start towards the Coliseum Lobby, and look under the right guard statue to find a Blue Trinity containing Dalmations 22, 23, & 24. You will be coming to the Coliseum quite a bit. Talk to Phil, and then head over to the pedestal. Attempt to move it, then return to Phil and speak to him once again. Following the cutscene, speak to Phil once more to start the trials.
- 1Getting into the Tournament
Getting into the Tournament[edit]
Beginner[edit]
This first test is rather easy. You have a certain amount of time to break all the barrels in the area. You shouldn't have any difficulties with the first trial.
Advanced[edit]
The next round is a little more advanced. Here you'll need to concentrate by using one barrel to destroy a group of others, and you must be quick about it. This might take several attempts to complete, but don't give up.
Once you have completed both training exercises, head back to the Coliseum Gates to speak to Hades. After receiving the ticket to the Preliminaries, head back to the Coliseum Lobby and speak to Phil once again to start the Preliminaries.
Preliminaries[edit]
Round | Name | Enemies |
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1 | Shadow Scout |
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2 | Sinisters |
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3 | Heat & Freeze |
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4 | Shadow Platoon |
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5 | Blue Revenge |
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6 | Big One |
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After six rounds of battling Heartless, you will be faced by a seventh round in the form of a boss battle - Final Fantasy VII's Cloud Strife.
![Kingdom Kingdom](http://www.gamerguides.com/assets/guides/70/Kingdom_Hearts_HD_1_5_ReMIX.jpg)
- HP: 300
- EXP: 80
Similar to Leon, you don't need to defeat Cloud to continue the story. Regardles of who wins, the real battle will come after Cloud. Here is the strategy to defeating Cloud. First, when Cloud jumps in the air to do his Braver attack, you will need to back off, as his impact will cause a shockwave. It can deal quite a bit of damage.
Second, Cloud will charge through you several times. Should you have Guard, you can use it to interrupt Cloud from charging, or simply dodge roll to evade the attack. Here's how Cloud will go down. Wait for Cloud's Braver, then jump in the air in the same direction where Cloud landed.
Quickly strike at Cloud while he pulls his weapon out from the ground, and then back off.
As soon as that round ends a cut scene plays where Hercules goes after Cerberus. The entire battle is optional but heavily recommended as it give you a lot of experience. You may head through the gate to initiate the battle but saving is recommended prior to the battle. Before actually going into battle know that you can choose to move on.
- HP: 600
- EXP: 80
This is by no means an easy battle. Fortunately, this battle is optional, so walk out of the Coliseum with your head held high. But where is the fun in that? You will need to keep moving, as Cerberus has one of several attacks that will hit you directly, should you stop for a brief amount of time.
First, Cerberus will spew out enormous fireballs that, and will thereafter follow you until you either dodge roll out of sight, or reflect it back towards Cerberus. Next is Cerberus's Shadow Breath attack. This will cause quite a few dark auras to burst out of the ground beneath Sora. You will see the attack coming once Cerberus begins to inhale a black substance. You will then need to start running.
This is where Cerberus makes a third attack. Cerberus makes an aggressive stance on the ground. This is where you can either decide to run up and start attacking, or play it safe and stay back. Winning will get you an Inferno Band.
After a cutscene, you'll be free to leave the world and move on to the next. Click here for the optional cups that come after the Preliminaries.
[Go to top]← Wonderland | Olympus Coliseum | Deep Jungle →
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